Reminder – Memorial Day Weekend
Just a reminder that Predicate will not hold classes over Memorial Day weekend. Specifically, we will not have class on Friday May 26, Saturday May 27, Monday May 29, as well as Tuesday May 30.
This Week @ Predicate
It’s Week 7 of our Spring Session and the games are starting to look amazing! Our behind the scenes tour this week takes us through mouse events, images, and sensing force – part 2.
Adventures – Game Makers
“Predigame – Events”
Our Game Makers continued building off last week’s game with additional attention to mouse events – performing game actions based off mouse clicks. To make things a bit interesting, we introduced the concept of scale. That is, with a given mouse click, we changed the size (bigger or smaller) of a shape. We used scale in the context of extending our game to “pop” circles. Of course, any new game can’t go without a little class competition and we did just that – one round was captured on video and posted to our Facebook page.
Foundations – Python Gaming
This week our gamers learned how to find, modify, and insert images into their game. The premise of our game thus far is “click-to-destroy” moving objects. Last week we focused on circles and we used the mouse to change movement pace as well as experimented with options for shrink, move, and expand. Images add an element of personalization to the game – we saw flying pizza, villains from Once Upon a Time, gummy bears, even politicians. It’s hard to play a game without keeping score, so we added some code to track the number of clicks and time to destroy all objects.
Foundations/Journey – Physical Computing
Last week we introduced the force resistor that provides a rough weight measurement – from 0 to about 22lbs – and can be used in a number of practical applications. This week we highlighted the application of force resistance in the context of an image pixilation game, “The Image Eater”. The first round of our game was pretty basic – a certain amount of the image was “eaten” based on the strength of the resistor strike. The class got to customize the image, sound effects, and amount of damage per strike. We posted a video of our game on Facebook. The game was fun for all ages, even our crew 🙂